UNDERGRIDEnter in Second Life ↗

A PERSISTENT GAME WORLD INSIDE SECOND LIFE

Undergrid

The world beneath the grid.

Beneath the places you already know, another world is moving. Goods are made. Jobs are posted. Cargo changes hands. Organizations grow. Reputations are built. Undergrid connects it all.

YOUR NAME IS ABOUT TO MEAN SOMETHING.
DISCOVER THE WORLD ↓

WHAT IS UNDERGRID?

Second Life is the world.
Undergrid is the game running through it.

Undergrid is a persistent roleplay and economy experience that connects people, places and activity across Second Life. Create an identity, then let your actions shape it. Take a job. Grow something valuable. Sell into the economy. Carry a package. Join a Syndicate. Discover somewhere new.

There is no script telling you who to become. Start small and see where your choices take you.

YOUR UNDERGRID IDENTITYNAME / STORY / REPUTATIONTHE REST IS WRITTEN BY WHAT YOU DO.

START WITH A NAME

Everyone starts somewhere.

Choose your name. Create your profile. Tell your story. Then build the part you cannot simply write: your reputation.

As you work, trade, produce, travel and connect with others, your character develops through actual play.

Create your identity

HOW YOU MAKE YOUR CR IS UP TO YOU

One world. Many ways to make your name.

Cr is the currency that keeps Undergrid moving. The path you choose to earn it is yours.

01

WORK

Take assignments that send you into the world.

02

PRODUCE

Grow resources and turn materials into products.

03

TRADE

Sell what you make and source what others need.

04

MOVE

Carry physical packages to where they need to go.

05

BUILD

Invest in equipment, storage and businesses.

06

CONNECT

Find people and organizations worth working with.

A player tending Nightleaf while another operates production equipment

A CONNECTED PRODUCTION ECONOMY

Start with a seed.
It doesn't end there.

Nightleaf is one of the first materials many players meet. Plant it. Care for it. Harvest it. Sell the raw product, or process it into Night Essence.

What one person makes may be something another needs. What one place lacks may become your opportunity.

NIGHTLEAF→NIGHT ESSENCE→WHAT NEXT?

NO LAND? NO PROBLEM.

You don't need land to begin.

Visit shared Undergrid facilities to access growing and production equipment, then take your goods to the Exchange. Start with what's available to you and build toward more of your own.

THE EXCHANGE

Everything has to go somewhere.

The Exchange connects production to demand. Bring what you have. Find what you need. Turn goods into Cr.

Some players make things. Others know where those things need to go. You can learn to do both.

Players trading goods at an underground exchange

JOBS / CARGO / DISCOVERY

Someone always needs something done.

A job might take you across a room. Another might take you across the grid. Pick something up, find a place, carry a package, or supply a location. The work gives the places around you a purpose.

Find work in Second Life
Sealed cases waiting in a transport corridor

THE GRID BECOMES THE MAP

Second Life isn't the backdrop.
It's the map.

Participating venues, markets, production spaces and social places are part of a wider connected world. One may have work waiting. Another may have equipment you need. Your next opportunity could be somewhere you have never visited.

VENUESMARKETSPRODUCTIONWORKPEOPLENEW PLACES
A night-time Undergrid destination

SYNDICATES

You can work alone.
You may not stay that way.

Join a Syndicate, help one grow, work for one, or recruit people you trust. Each can build its own culture, ambitions and reputation.

The Black Ledger at The Playground is one story within Undergrid. Yours can begin somewhere else.

Find your people

BUILD SOMETHING

First you work in the economy.
Then you can own part of it.

Your first equipment may be small. So may your first storage space. Build toward the tools, facilities and businesses that let you do more and work with more people.

There is no class to choose on day one. The producer, trader, courier or organizer you become is shaped by what you do.

YOUR FIRST RUN

Four things. That's all you need to know.

Visit The Playground in Second Life, claim the Undergrid HUD and create your identity. Then try the world for yourself.

01

GROW IT

Plant your first Nightleaf and harvest it.

02

MAKE IT

Turn a harvest into Night Essence.

03

SELL IT

Take your product to the Exchange.

04

MOVE IT

Pick up a package and deliver it.

FOR VENUES & COMMUNITIES

Put your location on the map.

Undergrid can give an existing Second Life location another reason to be discovered. A participating venue can become somewhere people visit to work, trade, make, deliver, meet or explore.

Interested in what that could mean for your community? Come meet us at our flagship location.

Visit The Playground

THE BASICS

Questions before you enter?

What is Undergrid?

A persistent roleplay and economy game woven through Second Life. What you do across its places, jobs, production and social world shapes your character.

Do I need land?

No. Shared Undergrid facilities let you begin producing and taking part without owning land.

Do I need to join a Syndicate?

No. You can begin independently and connect with an organization later.

Is Undergrid only about underworld roleplay?

No. Some stories have an underground theme, but the world also includes production, trade, work, exploration, businesses and communities.

Do I have to roleplay?

You do not need to write elaborate scenes. Your actions can tell a story of their own.

What is Cr?

Cr is Undergrid’s gameplay currency. You can earn and use it within the Undergrid economy.

Can I use my existing Second Life avatar?

Yes. Your existing avatar is how you enter the world. You create a separate Undergrid identity for the game.

Can my venue join Undergrid?

We welcome interest from Second Life venues and communities. Visit The Playground to find out more.

UNDERGRID / A VELARIUM EXPERIENCE

Your name is about to mean something.

Start with 2,000 Cr. Take your first job. Make your first product. Move your first package. Then decide what kind of name you want to build.

THE WORLD BENEATH THE GRID.